Charge Blade Changelog

 

Iceborne Beta 10.02

Motion Value Changes

Sword: Roundslash – 28 → 30
Sword: Sliding Slash – 25 → 30
Axe: Morph to Sword (Roundslash) – 28 → 30
Axe: Elemental Roundslash – 28 → 30
Sword: Condensed Element Slash – 75 → 60

Sword: Morph to Axe – 44 → 50
Axe: Draw Attack – 44 → 50
Axe: Rising Slash – 35 → 38
Axe: Overhead – 37 → 48
Axe: Dash Slam – 45 → 52
Axe: Element Discharge 1 – 21 → 25
Axe: Element Discharge 2 – 10 + 66 → 20 + 66
Axe: Amped Element Discharge – 90 → 82
Axe: Super Amped Element Discharge – 15 + 90 + 97 → 15 + 82 + 66
Axe: Jumping Attack – 46 → 55

*All Axe mode attacks are 10% stronger with charged shield (this is unchanged from before).
*All Axe mode attacks (with the exceptions of SAED 3rd hit and possibly Dash Slam) deal 3% extra damage on a clean hit, i.e with the head of the axe (this is unchanged from before).

New Attack Motion Values

Axe: Savage Axe Slash – 30
Axe: Amped Element Discharge (with Savage Axe buff) – 92
Axe: Super Amped Element Discharge (with Savage Axe buff) – 25 + 102 + 76

Savage Axe buff additional hit (AED & SAED) – 11
Savage Axe buff additional hit (all other axe moves) – 9

*Most axe moves trigger 2-3 additional hits during Savage Axe buff. Rising slash can trigger 5 additional hits.
*Additional hits are affected by hitzone, the 10% charged shield modifier, and consume sharpness (1 sharpness for first additional hit and every other additional hit afterward)
*Only AED and SAED have motion value modified by Savage Axe buff.

Mechanic Changes

Sword: Charge Phials does not refill phials immediately upon use, instead about 0.5 seconds into the action.

SAED now consumes your phials slightly before (~1 second) the end of the downswing, meaning if you are knocked down during SAED, you can lose your phials even without triggering phial explosions.

When the player is knocked down during AED and SAED, they will remain in axe mode.

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