Charge Blade Builds

Charge Blade postgame starter builds, speedrunning builds, and endgame non-meta builds. PC builds are included.

New! Check out the Beginner FAQ, currently containing all the shortcuts to perform SAED and all the different attacks with Guard Points, with video clips.

 

Contents

Poverty Builds
Endgame Physical Meta Builds
Other Physical Builds
Elemental Builds

 

Update History

6/16/2019
Added All-purpose No Handicraft

6/8/2019
Updated all console only builds to PC or console.
Updated elemental Kjarr builds to (in most cases) replace 1 Handicraft for 1 Max Might.
Split all Razor Sharp variants of Kjarr builds into their own builds.
Moved Protective Polish to meta builds.
New builds:
Added Max Phial Damage
Removed builds:
Deleted Agitator 1
Deleted Agitator 2

5/21/2019
New console only builds:
Added Protective Polish
Added Comfy Diablos
Removed Critical Diablos as I felt it was too dated

5/11/2019
New console only builds:
Added All-purpose (Nergi Gamma)
Added Critical Styx (Nergi Gamma)
New PC or console build:
Added Kjarr Crusher

5/8/2019
Updated All-purpose Master’s Touch

4/18/2019
Updated builds requiring Kjarr weapons to [PC or console].
Updated Water (Kjarr) MT build for higher fire resistance as suggested by commenter roflwaffles.
Added Ice Anti-Luna (Kjarr) build.
Removed Anti-Luna Diablos builds, except poverty build.

4/5/2019
Updated builds requiring Xeno Gamma or Empress Gamma to [PC or console].
Removed All-purpose Handicraft

1/3/2019
Added All-purpose Handicraft PC build.
Moved All-purpose Master’s Touch back to meta builds since it’s good for PC still.
Updated several builds to reflect that they are now possible on PC (Kaiser Gamma & Taroth Strongarm ‘Water’)

12/31/18
Happy new year!
Added Kjarr Elemental CB builds (currently console only).
Moved All-purpose Master’s Touch to non-meta builds.
PC Behemoth updates:
Updated several builds to reflect that they are now possible on PC.
Removed obsolete (pre-Drachen) builds.

11/16/18
Added All-purpose Razor Sharp console build (requires Xeno’Jiiva Gamma armor).
Added All-purpose Handicraft 3 PC build (requires Dante and Lunastra armor).
And by popular request, Dante CB builds: for console and for PC.

10/31/2018
Happy Halloween!
Added tons of updated elemental builds, including Anti-Kulve builds for Console and PC.
Added several more non-meta console Diablos builds: Agitator 1/2, Anti-Lunastra 1/2/3, Anti-Deviljho, Physical Diablos, Critical Styx.
Removed “Required Decorations” from builds, you guys can count.

10/16/2018
Added Critical Diablos console build.
Added All-purpose Flexible Charm (No event equipment) console build.
Added Defensive Diablos (No event equipment) PC build.
Removed Protective Polish Diablos build as it seems inferior to Critical Diablos and has no real improvements in the near future.

10/14/2018
Updated build images for starter and meta builds to include effective raw and number of hits for sharpness. Reordered some sets. Will be adding adding more builds and update the elemental CB builds soon.

9/14/2018
Added [PC or Console] and [Console only] tags to starter and meta builds.

9/7/2018
AT Kushala update:
Renamed All-purpose Maximum Might to All-purpose Master’s Touch.
Updated All-purpose Flexible Charm:
New (60% affinity with Mighty Charm), Old (55% affinity with Mighty Charm)
Added All-purpose Flexible Charm II:
New (51% affinity & Critical Boost 1 with Mighty Charm)

8/30/2018
All-purpose Maximum Might (console) updated to a new build using Master’s Touch and no Handicraft
New (60% affinity, Master’s Touch), Old (55% affinity, Handicraft 3)
Added ctrl-F-able [PC] tag to PC viable builds.

 

FAQ – Scroll down for the builds

Q: Why Guard 1?

When playing Charge Blade, after blocking an attack, you may press Triangle + Circle (PS4) to counter with Super Amped Elemental Discharge. However, you cannot do this if the blocked attack was too strong and your character slides back after blocking. You can increase block stability by charging the CB shield, by blocking using guard points instead of holding R2, and by getting Guard skill (these all stack).

It turns out that by getting Guard 1, almost every attack in the game can be blocked with small/medium knockback if you have charged shield and use guard points, allowing countering with SAED. Without Guard 1, many strong attacks and even some roars (Bazel, Diablos, Nergigante) can’t be blocked and countered using CB.

Q: Why Focus 3?

Focus improves two aspects of Charge Blade. First, you fill phials faster from attacking in sword mode. With no Focus, the fastest way to get red phials is charged double slash, shield thrust, charged double slash. With level 3 Focus (doesn’t work with 2 or 1), you can use a faster combo of advancing/weak slash, charged double slash, roundslash finisher. It also allows some longer combos to charge your shield and end with full phials, demonstrated in this video.

The second (minor) benefit of Focus is shortening the charge time for charged double slash and condensed elemental slash. The exact frame data for this can be seen in this video. Focus 3 is universally used by CB speedrunners, even those that use elemental CB builds.

Q: Attack or Affinity augment for Diablos Tyrannis II?

Short answer: they are basically the same so choose whichever one you like more.

Long answer: Attack wins by a very slight amount. In the SAED-heavy playstyle that speedrunners use, phial damage makes up a large chunk of your damage output, and phials cannot crit and are therefore unaffected by affinity. Phial damage is affected by raw attack, so it turns out that Attack augment gives a bigger boost to your damage even over the 10% Affinity first augment. You can observe this by playing with the augments in the builder links below: Attack augment gives very slightly less true raw, but noticeably more SAED phial damage.

Q: Why not Attack Boost 7, Agitator, or Peak Performance to maximize impact phial damage?

In patch 2.0, phial damage scaling for impact phials was adjusted to use a new formula. Basically, base attack from your weapon and attack from all other sources (non-elemental boost, attack boost, food buffs, power talon, etc) are weighted differently when calculating phial damage, and the base attack from your weapon is weighted twice as much as attack from other sources. What this boils down to is that the difference between 4 attack and 7 attack is only 1 damage per SAED phial, instead of 2-3 damage before the patch. So in my opinion, going farther than 4 attack and non-elemental boost just for phial damage isn’t worth it, except on particular matchups where Weakness Exploit is bad/less good (e.g Lavasioth, Deviljho, Lunastra).

As a corollary, this is why Attack augment is still quite good since it increases the base attack of the weapon and benefits from the higher weight in calculating phial damage.

Q: Why Handicraft and Weakness Exploit on Diablos Tyrannis II?

Related to the above question. Once you have Artillery 3, Capacity Boost, Attack Boost 4, and Non-Elemental Boost that’s sufficient to maximize phial damage. After that, I focus on improving the physical damage of the CB. When using SAED, the physical damage dealt by the axe hits can easily exceed the damage from phials if hitting a weak point. It’s important to get Weakness Exploit 3 so you can’t negative crit, and Handicraft 2 is very cheap to slot in from Death Stench Legs and lets you stay in blue sharpness longer.

 

 

Did you know?

This site isn’t just for speedrunners! You can replace Attack or Expert jewels with Vitality (Health Boost) in almost all of the builds below to create a defensive build.

If you have it, Taroth Strongarm ‘Horn’ (rarity 7) from Kulve Taroth can replace Diablos Tyrannis II. Both weapons are identical except for Taroth ‘Horn’ giving 10 more defense.

 

 

Poverty Builds

#Absolute Poverty Build[PC or Console]

Builder Link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

Notes:
You should have 1 free Attack Boost decoration from finishing the story. Add Elementless decoration ASAP! Once you find a Tenderizer and Elementless decoration, you can use the next build.

 

#Transitional Poverty Build – 0 Ironwall, 0 Magazine[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

Notes:
If you value some Health Boost over Attack Boost, you can put in 2 Vitality Jewel in the small slots. If you want Health Boost 3, you can use Xenojiiva Waist B instead of Nergigante.

 

#Transitional Poverty Build – 1 Ironwall, 0 Magazine[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

Notes:
If you value some Health Boost over Attack Boost, you can put in 2 Vitality Jewel in the small slots. If you want Health Boost 3, you can use Xenojiiva Waist B instead of Nergigante.

 

#Transitional Poverty Build – 0 Ironwall, 1 Magazine[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

 

#Transitional Poverty Build – 1 Ironwall, 1 Magazine[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

 

#Transitional Poverty Build (Behemoth) – 1 Magazine, 1 Ironwall[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

 

 

Endgame Physical Meta Builds

#All-purpose (Nergi Gamma)[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala
Recommended augments: Health Regen & Affinity
Recommended augments (max DPS): Attack & Affinity

Notes:
Critical Boost can be replaced with any other decoration, such as Agitator, Protective Polish, Handicraft, Guard Up, Slugger, etc.

Build variants:
-1 Critical Boost, +1 Agitator, +1 Stamina Surge (not flexible jewel)
-1 Critical Boost, +2 Critical Eye

 

#All-purpose No Handicraft[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala, Arch-Tempered Kulve Taroth
Recommended augments: Health Regen & Affinity
Recommended augments (max DPS): Attack & Affinity

Notes:
Due to its significantly higher ETR this build actually competes with the Handicraft 3 build above despite reaching green sharpness sooner. See this comment chain for more insight.

Build variants:
-1 Critical Boost, +1 Attack Boost, +1 Agitator

 

#Protective Polish[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala
Recommended augments (general purpose): Health Regen & Attack
Recommended augments (max DPS): Attack & Affinity

Notes:
10 white and Protective Polish to keep it for a minute

 

#All-purpose Flexible Charm[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Xeno’Jiiva
Recommended augments: Health Regen & Affinity
Recommended augments (max DPS): Attack & Affinity

Notes:
Can use any charm.

Build variants:
-5 Critical Eye, +5 Attack Boost (not flexible charm)

 

#All-purpose Master’s Touch[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Teostra, Arch-Tempered Kulve Taroth
Recommended augments: Health Regen & Affinity

Notes:
This build uses no Handicraft, but 80% affinity and Master’s Touch effectively gives it 150 hits of blue sharpness when hitting weak spots. However, sharpness loss from guarding is not mitigated.

Build variant: -10% affinity, No Arch-Tempered Kulve required

 

#All-purpose Flexible Charm (No event equipment)[PC or Console]

Builder Link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a
Recommended augments (general purpose): Health Regen & Attack
Recommended augments (max DPS): Attack x2

Build variant: -1 Critical Eye, +1 Handicraft (not flexible charm)

 

 

Other Physical Builds

#Comfy Diablos[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala, Arch-Tempered Lunastra
Recommended augments (general purpose): Health Regen & Attack

 

#Defensive Diablos[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Nergigante
Recommended augments: Health Regen & Attack

Notes:
I generally tell people they shouldn’t use Earplugs on CB since you want to be blocking or guardpointing roars to combo into SAED/AED, but nevertheless here is a decent Earplugs 5 build for CB.

Build variants:
No event equipment required

 

#Max Phial Damage[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Nergigante
Recommended augments: Health Regen & Attack or Attack & Attack

 

#Anti-Lunastra (Poverty)[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a
Recommended augments: Health Regen & Attack

Notes:
Optionally, swap Attack jewels for Health Boost. Since this uses one Lunastra armor, if you’re struggling to kill Lunastra for the first time, put Windproof Charm III on the All-purpose Flexible Charm build and replace Attack jewel with Health boost.

If you have Kjarr Strongarm: Ice, it’s better than Diablos for Lunastra.

 

#Guard 5 + Guard Up[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Nergigante
Recommended augments: Health Regen & Attack

 

#Physical Diablos[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a
Recommended augments: Affinity & Attack

Notes:
This build is an abomination.. with really high raw physical damage.

 

#Critical Styx (Nergi Gamma)[PC or Console]

Builder link

Weapon: Empress Alma “Styx”
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala
Recommended augments: Health Regen
Recommended augments (max DPS): Attack

 

#Critical Styx[PC or Console]

Builder link

Weapon: Empress Alma “Styx”
Required Event Equipment: Arch-Tempered Lunastra
Recommended augments: Affinity

Notes:
Build used by AkantoreX in this video: https://www.youtube.com/watch?v=LRLTHwwWCU4

 

#Comfy Styx[PC or Console]

Builder link

Weapon: Empress Alma “Styx”
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Kulve Taroth, Arch-Tempered Nergigante
Recommended augments: Health Regen

Build variants:
No Gamma armor required

 

#Dante’s Devil Sword[PC or Console]

Builder link

Weapon: Dante’s Devil Sword
Required Event Equipment: Dante, Arch-Tempered Teostra, Arch-Tempered Nergigante
Recommended augments: Health Regen

Build variants:
No Gamma armor required

 

#Kjarr Crusher[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Crusher’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen
Recommended augments (max DPS): Attack

 

 

Elemental Builds

#Fire (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘King’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

Build variants:
Less element, more attack (Drachen)

 

#Fire (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘King’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Fire (Halberion Blade)[PC or Console]

Builder link

Weapon: Halberion Blade
Required Event Equipment: n/a
Recommended augments: Health Regen & Affinity

Build variants:
+1 Critical Boost, -1 Attack Boost, -1 Handicraft (requires Kushala Gamma)
-Capacity Boost, +Critical Element (Anti-Kirin)

 

#Water (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Water’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

 

#Water (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Water’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Water (Taroth)[PC or Console]

Builder link

Weapon: Taroth Strongarm ‘Water’ (Rarity 8)
Required Event Equipment: Taroth Strongarm ‘Water’ (Rarity 8)
Recommended augments: Health Regen

 

#Water (Jyura)[PC or Console]

Builder link

Weapon: Jyura Depth III
Required Event Equipment: n/a
Recommended augments: Health Regen, Attack, Affinity

 

#Thunder (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Spark’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

Build variants:
Less element, more attack (Drachen)

 

#Thunder (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Spark’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Thunder Anti-Kulve (Kjarr)[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Spark’
Required Event Equipment: Arch-Tempered Xeno’Jiiva, Arch-Tempered Zorah
Recommended augments: Health Regen

Build variant: No Gamma armor required

 

#Thunder (Kadachi)[PC or Console]

Builder link

Weapon: Kadachi Kaina III
Required Event Equipment: n/a
Recommended augments: Health Regen, Attack, Affinity

 

#Thunder Anti-Kulve (Kadachi)[PC or Console]

Builder link

Weapon: Kadachi Kaina III
Required Event Equipment: n/a
Recommended augments: Health Regen, Attack, Affinity

Notes:
This build is only for Kulve’s “coated” phases (not the final phase) and deals incredible damage when she has a molten coat.

Build variant: Poverty version

 

#Ice (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Ice’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

Build variants:
Less element, more attack (Drachen)

 

#Ice (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Ice’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Ice Anti-Kulve (Kjarr)[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Ice’
Required Event Equipment: Arch-Tempered Zorah, Arch-Tempered Teostra
Recommended augments: Health Regen

 

#Ice Anti-Lunastra (Kjarr)[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Ice’
Required Event Equipment: Arch-Tempered Xeno’Jiiva
Recommended augments: Health Regen

Build used by AkantoreX in this video: https://www.youtube.com/watch?v=SdQZERI6DUM

 

#Ice (Gigafrost)[PC or Console]

Builder link

Weapon: Gigafrost II
Required Event Equipment: n/a
Recommended augments: Health Regen, Attack, Affinity

Notes:
Ice builds are strong versus Kulve Taroth’s final phase (no Partbreaker needed). However, they don’t deal stun damage unlike Diablos.

Build variant: +2 Maximum Might, -2 Critical Boost

 

#Dragon (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Decay’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

Build variants:
Less element, more attack (Drachen)

 

#Dragon (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Decay’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Dragon (Hazak)[PC or Console]

Builder link

Weapon: Hazak Aspida II
Required Event Equipment: n/a
Recommended augments: Health Regen, Affinity

 

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222 thoughts on “Charge Blade Builds

  1. Riccardo says:

    Nergi y gear can be useful to make more offensive elemental builds.

    Here are 2 kjarr ice build I just created, can you tell me if they are any good?

    Kjarr strongarm ice (expert)
    Xeno y helm (2 frost, tenderizer)
    Xeno y arms (frost, 2 tenderizer)
    damascus b chest (2 frost, guard)
    Xeno y waist (attack, charger)
    Nergi y legs (magazine, critical)
    Handicraft charm 3

    ice attack 5
    Attack boost 3
    Handicraft 3 (white sharpness)
    Weakness exploit 3
    Critical boost 2
    Blight resistance 2
    Power prolonger 2
    Special ammo boost 1
    Guard 1
    Capacity boost
    Critical eye 1
    Critical element
    Razor sharp/spare shot

    78% affinity

    Build n°2

    Kjarr strongarm ice (expert)
    Kushala helm b (3x frost)
    Kushala arms y (2 expert, guard)
    Nergi chest y (2 tenderizer, attack)
    Taroth waist y (charger)
    Nergi legs y (magazine, critical)
    Handicraft charm 3

    Ice attack 5
    Attack boost 4
    Handicraft 3 (white sharpness)
    Critical eye 3
    Weakness exploit 3
    Focus 3
    Critical boost 2
    Maximum might 1
    Guard 1
    Capacity boost
    Critial element

    95% affinity, no armor set bonus

    Like

  2. Anonymous says:

    Yo bro I love your builds but in the “# ALL-PURPOSE (NERGI GAMMA)” build
    you should use the Kaiser Gamma helmet instead of the Dragonking- Eyepatch,
    you basically trade the socket slot for 2x Crit Eye

    Like

  3. Anonymous says:

    Hi! Thanks for the amazing work on documenting the builds!

    I have a question/suggestion on the All Purpose Nergi Gamma: is Handicraft 3 (charm) really optimal?

    Here’s some napkin math: Handicraft 3 is at most a 5% damage increase, at optimal fight duration – it brings blue sharpness from 30 to 60 hits. Thus, for the first 30 hits of combat, damage is the same as no handicraft; for next 30 hits damage it is 10% higher (for a 5% increase total – 30/60*10%), and after that, both builds are at green and do the same damage.

    With the available gear we can replace Handi 3 with an additional crit boost and 2 attack boosts. Calculating the upside we get roughly 3.25% from crit boost (at 65% affinity) and 2% from attack boosts (6 raw at ~300 base raw), which sums up to 5.25%, which is higher than 5% from Handicraft.

    Furthermore, Handicraft reaches the 5% peak at exactly 60 hits of combat, and is below that before and after the 60 hits sweet spot.

    Therefore, back to the question – is handicraft 3 really optimal? Am I missing something in my arguement?

    Looking forward to hearing tour thought!

    Liked by 1 person

    • stripedypaper says:

      Hello,

      What you said makes sense and on paper, the new build is at all times stronger than the handi 3 build (I made a chart to confirm this..). However one thing that makes the comparison less straightforward is that in real runs, charge blade does not deal the same damage per point of sharpness. In particular, the first ~10-15 sharpness of a run is used to charge the shield and subsequently cannot be used to SAED. So if we characterize a build by how much “prepared blue sharpness” (blue sharpness that can be used for SAED), it might be 45 for handi 3 vs 15 for handi 0. This doesn’t mean the handi 0 build isn’t still stronger, but it’s less obvious that it is. Also, the calculation is now difficult to make since you need to know how much stronger to consider charge blade once it’s “prepared”.

      Anyway, this is enough to warrant adding the build as a variant to the meta build. Thanks for your comment!

      Like

      • Anonymous says:

        Thanks for the reply!

        The “prepared” blue sharpness is a great insight, it is indeed not as straightforward as I initially thought. For the longer fights (AT’s) the 0 handicraft is probably better, since a significant portion of the fight will be in green sharpness in any case, and Handicraft build should on average result in only 2-3 additional SAED’s in blue (seeing as gaurd points decrease sharpness as well).

        Speaking of variants, there’s also a possible build trading 1 Agitator and 1 Attack boost for the 3rd critical boost (still at 0 handicraft). While it does less “theoretical” peak damage, according to my calculations it is only outperformed by agitator build at over 90% Agitator uptime. Might be better than my initial suggestion, but there’s also an arguement that Agitator councides with the SAED part of the rotation, thus decreasing the effective uptime required to overperform the first variant. Funnily enough, the second variant is still a Nergigante Hunger set (given how worthless the set bonus is).

        The difference between your original set and the 2 variant is negligible, so the arguement is mostly theoretical 🙂

        Like

  4. Riccardo says:

    All purpouse without handicraft looks really good if you can hit weak zones..how about replacing one critical with protective polish, in order to delay green sharpness?

    Like

  5. fraxal says:

    Comfy build for Luna Ruin
    Requirements:
    Health boost 3
    100% affinity
    Master’s Touch
    Focus 2 or 3
    Capacity boost
    Guard 1

    Build:
    Empress Ruin: Hasten recovery / Mighty jewel x2
    Kaiser helm Y: Critical eye 2 / Critical jewel x2
    Damascus B: Focus 2 / Vitality jewel x3
    Kaiser arms Y: Critical eye 3 / Tenderizer jewel x1
    Kulve waist Y: Critical boost 1, Weakness exploit 1 / Tenderizer jewel x1
    Kaiser legs Y: Critical eye 2 / Magazine jewel x1; Ironwall jewel x1
    Artillery charm 3

    Like

  6. Ben Lynch says:

    So are there any nuts and bolts explanation as to why the nergi gamma armor pieces are good for cb in words or do we just need to look at the builds to see that the damage is higher with the relevant skills all kitted out and leave it at that? I was watching the math guy’s review and they panned the armor but I saw they added – except for charge blade, but they didn’t explain why. I enjoy such explanations, as it helps me become a better player. If someone points me to comments on the matter, I would appreciate it!

    Like

    • Anonymous says:

      Short explanation – CB’s are distinguished from other blademaster weapons in that they don’t benefit as much from meta set bonuses – Master’s Touch and, to a lesser degree, Razor Sharp. Therefore strongest sets for CB are the ones with highest slot efficiency per piece (Nergi Gamma, currently).

      Reasons are:
      1) CB’s have a lot of required skills to maximize base functionality – Artillery, Capacity Boost, Focus, which leaves fewer slots for additional damage skills, compared to other Blademaster weapons.
      2) Meta raw CB (Diablos Tyrannis) has strong negative affinity (-30%), which compounded with point 1) makes running Master’s Touch (Behemoth or Teostra Gamma sets) suboptimal. It’s made worse as guarding (key for SAED windows) decreases sharpness.
      3) Razor Sharp (pre-Nergi CB meta) is basically the same as Handicraft 3 (going from 30 to 60 hits of blue, in base scenario). While not worthless, it’s not gamebreaking either, and the per-slot efficiency of Nergi gamma is higher than Xeno gamma even with set bonus.
      4) Several pieces of Nergi Gamma (chest, legs, waist) are good simply due to their skill allocation. CB basically aims for assorted best in slot pieces, It just so happens that 3 such pieces belong to Nergigante.

      Like

  7. Anonymous says:

    Thank you…. I try to preach the church of cb to other folks so I like to be able to articulate it. I’ve already got four of those nergi gamma pieces, but he’s been a brute to take down solo for me with the dt2…. that ankantorex video made me feel better, since if he’s not having fun, there’s no surprise that I found it a real pain in the rear!

    Like

    • Anonymous says:

      I think the joy of playing CB kicks in when you land the first proper SAED on a monster’s head, and see what it does to them, it has a truly visceral feeling. From then on there was no going back for me 🙂

      Regarding AT’s in general and Nergi in particular – try the off-meta defensive builds: I ran 4 piece Luna + Damascus chest and Earplug charm (think only gloves were Luna Y, rest either A or B).
      The set has:
      – Base CB skills – Artillery, Focus, Capacity, Non-elemental boost, Guard 1
      – Excessive defense and utility – full earplugs, evade extender, health boost, tool specialist, mind’s eye (luna set bonus). Can also slot fortify if playing solo.

      Then alternate between temporal and rocksteady mantles, and Nergi will be easy. The build’s a bit cheesy, but AT’s are cheesy themselves, so whatever works. CB doesn’t sacrifice too much damage for it, since phial damage from SAEDs remains roughly the same.

      Like

      • Anonymous says:

        I will have to try that next time since I’m missing some pieces….! It does have weight, the full SAED… landing them is a damn delight. The only thing I can think that feels similar is a parry and riposte in a Souls game…

        Cycling mantles was a must and I always run fortify when running solo.

        I will have to do some work…. As for decos… I’ve got to get two more arty gems and a focus gem and I will be set…

        Like

  8. Anonymous says:

    Anyone have a strong focus build using event equipment without a charger gem? I seem to be unable to get one but would like to play about with the goodies I’ve got until that happy day! Thanks! Maybe a focus charm?

    Like

  9. Anonymous says:

    Anyone have a strong focus build using event equipment without a charger gem? I seem to be unable to get one but would like to play about with the goodies I’ve got until that happy day! Thanks! Maybe a focus charm?

    Like

    • Anonymous says:

      Teo y helm (2x tenderizer)
      Damascus b chest (3x artillery)
      Teo y arms (tenderizer)
      Damascus b waist (attack, guard, expert)
      Nergi y legs (elementless, magazine)
      Handicraft charm / maximum might charm

      Critical eye 6
      Attack 4
      Artillery 3
      Weakness exploit 3
      Focus 3
      Guard 1
      Non elemental boost
      Capacity boost
      Handicraft 3 or maximum might 2, depending on your charm of choice.

      This build looks good to me

      Like

      • Anonymous says:

        You could also swap damascus b chest and teo y arms with nergi y chest and daora y arms and see which option is better

        Like

  10. Patch says:

    Good evening. In the Fire (Kjarr) Master’s Touch build, you can optimize by replacing the Kaiser Vambrace A by the Drachen Vambrace, you lose nothing and get one critical eye and one attack boost.

    Like

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    Like

  12. Ben Lynch says:

    So what’s the best idea for a guy blessed with all the decos (charger, ironwall, attack, whatever) EXCEPT three artillery decos – I’ve got two though I’ve been worshipping hard at the church of Greatest Chungas…. I’m looking at the no handicraft build but with the artillery charm… OTOH, I wouldn’t have my WEX up, so maybe I would want to just go with the first and deal with having no handicraft…?

    I can and will go to honey hunter to plug and play but maybe someone else already knows… 😀

    Like

  13. Riccardo says:

    You should consider to add a taroth odo cb build.

    1 affinity augment, critical eye 7 and maximum might 3 are enough to reach 100% affinity, without WE.

    It also reach white sharpness with handicraft 1.

    Overall, it does a damage comparable to diablos cb…and it looks way better!

    Like

  14. Anonymous says:

    Newbie here and I got a question. In the absolute poverty set, the total defense shows 478 and total attack is 893. How are those numbers calculated? I have the full set shown, maxed out the defense levels for the armor as well, but it’s not close to those numbers. Am I missing something here? Is the attack and defense calculated using the sword and shield max phial power up as well?

    Like

    • Anonymous says:

      You should have always in your items armorchan and armortalon AND fully augment your gear. It will be possible as soon as you’ll find some streamstones as a reward for killing tempered elders

      Like

    • stripedypaper says:

      for attack, all weapons have a multiplier to calculate the shown attack value in-game. For example, the 893 in that set is as follows:
      230 attack from diablos tyrannis 2
      9 attack from powertalon
      6 attack from powercharm
      3 attack from attack boost 1
      total 248, then multiplied by 3.6 which is the multiplier for charge blade = 892.8

      for defense, just make sure to augment all your armor and carry armor talon + armor charm.

      Like

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