Charge Blade Builds

Charge Blade postgame starter builds, speedrunning builds, and endgame non-meta builds. PC builds are included.

New! Check out the Beginner FAQ, currently containing all the shortcuts to perform SAED and all the different attacks with Guard Points, with video clips.

 

Contents

Poverty Builds
Endgame Physical Meta Builds
Other Physical Builds
Elemental Builds

 

Update History

6/16/2019
Added All-purpose No Handicraft

6/8/2019
Updated all console only builds to PC or console.
Updated elemental Kjarr builds to (in most cases) replace 1 Handicraft for 1 Max Might.
Split all Razor Sharp variants of Kjarr builds into their own builds.
Moved Protective Polish to meta builds.
New builds:
Added Max Phial Damage
Removed builds:
Deleted Agitator 1
Deleted Agitator 2

5/21/2019
New console only builds:
Added Protective Polish
Added Comfy Diablos
Removed Critical Diablos as I felt it was too dated

5/11/2019
New console only builds:
Added All-purpose (Nergi Gamma)
Added Critical Styx (Nergi Gamma)
New PC or console build:
Added Kjarr Crusher

5/8/2019
Updated All-purpose Master’s Touch

4/18/2019
Updated builds requiring Kjarr weapons to [PC or console].
Updated Water (Kjarr) MT build for higher fire resistance as suggested by commenter roflwaffles.
Added Ice Anti-Luna (Kjarr) build.
Removed Anti-Luna Diablos builds, except poverty build.

4/5/2019
Updated builds requiring Xeno Gamma or Empress Gamma to [PC or console].
Removed All-purpose Handicraft

1/3/2019
Added All-purpose Handicraft PC build.
Moved All-purpose Master’s Touch back to meta builds since it’s good for PC still.
Updated several builds to reflect that they are now possible on PC (Kaiser Gamma & Taroth Strongarm ‘Water’)

12/31/18
Happy new year!
Added Kjarr Elemental CB builds (currently console only).
Moved All-purpose Master’s Touch to non-meta builds.
PC Behemoth updates:
Updated several builds to reflect that they are now possible on PC.
Removed obsolete (pre-Drachen) builds.

11/16/18
Added All-purpose Razor Sharp console build (requires Xeno’Jiiva Gamma armor).
Added All-purpose Handicraft 3 PC build (requires Dante and Lunastra armor).
And by popular request, Dante CB builds: for console and for PC.

10/31/2018
Happy Halloween!
Added tons of updated elemental builds, including Anti-Kulve builds for Console and PC.
Added several more non-meta console Diablos builds: Agitator 1/2, Anti-Lunastra 1/2/3, Anti-Deviljho, Physical Diablos, Critical Styx.
Removed “Required Decorations” from builds, you guys can count.

10/16/2018
Added Critical Diablos console build.
Added All-purpose Flexible Charm (No event equipment) console build.
Added Defensive Diablos (No event equipment) PC build.
Removed Protective Polish Diablos build as it seems inferior to Critical Diablos and has no real improvements in the near future.

10/14/2018
Updated build images for starter and meta builds to include effective raw and number of hits for sharpness. Reordered some sets. Will be adding adding more builds and update the elemental CB builds soon.

9/14/2018
Added [PC or Console] and [Console only] tags to starter and meta builds.

9/7/2018
AT Kushala update:
Renamed All-purpose Maximum Might to All-purpose Master’s Touch.
Updated All-purpose Flexible Charm:
New (60% affinity with Mighty Charm), Old (55% affinity with Mighty Charm)
Added All-purpose Flexible Charm II:
New (51% affinity & Critical Boost 1 with Mighty Charm)

8/30/2018
All-purpose Maximum Might (console) updated to a new build using Master’s Touch and no Handicraft
New (60% affinity, Master’s Touch), Old (55% affinity, Handicraft 3)
Added ctrl-F-able [PC] tag to PC viable builds.

 

FAQ – Scroll down for the builds

Q: Why Guard 1?

When playing Charge Blade, after blocking an attack, you may press Triangle + Circle (PS4) to counter with Super Amped Elemental Discharge. However, you cannot do this if the blocked attack was too strong and your character slides back after blocking. You can increase block stability by charging the CB shield, by blocking using guard points instead of holding R2, and by getting Guard skill (these all stack).

It turns out that by getting Guard 1, almost every attack in the game can be blocked with small/medium knockback if you have charged shield and use guard points, allowing countering with SAED. Without Guard 1, many strong attacks and even some roars (Bazel, Diablos, Nergigante) can’t be blocked and countered using CB.

Q: Why Focus 3?

Focus improves two aspects of Charge Blade. First, you fill phials faster from attacking in sword mode. With no Focus, the fastest way to get red phials is charged double slash, shield thrust, charged double slash. With level 3 Focus (doesn’t work with 2 or 1), you can use a faster combo of advancing/weak slash, charged double slash, roundslash finisher. It also allows some longer combos to charge your shield and end with full phials, demonstrated in this video.

The second (minor) benefit of Focus is shortening the charge time for charged double slash and condensed elemental slash. The exact frame data for this can be seen in this video. Focus 3 is universally used by CB speedrunners, even those that use elemental CB builds.

Q: Attack or Affinity augment for Diablos Tyrannis II?

Short answer: they are basically the same so choose whichever one you like more.

Long answer: Attack wins by a very slight amount. In the SAED-heavy playstyle that speedrunners use, phial damage makes up a large chunk of your damage output, and phials cannot crit and are therefore unaffected by affinity. Phial damage is affected by raw attack, so it turns out that Attack augment gives a bigger boost to your damage even over the 10% Affinity first augment. You can observe this by playing with the augments in the builder links below: Attack augment gives very slightly less true raw, but noticeably more SAED phial damage.

Q: Why not Attack Boost 7, Agitator, or Peak Performance to maximize impact phial damage?

In patch 2.0, phial damage scaling for impact phials was adjusted to use a new formula. Basically, base attack from your weapon and attack from all other sources (non-elemental boost, attack boost, food buffs, power talon, etc) are weighted differently when calculating phial damage, and the base attack from your weapon is weighted twice as much as attack from other sources. What this boils down to is that the difference between 4 attack and 7 attack is only 1 damage per SAED phial, instead of 2-3 damage before the patch. So in my opinion, going farther than 4 attack and non-elemental boost just for phial damage isn’t worth it, except on particular matchups where Weakness Exploit is bad/less good (e.g Lavasioth, Deviljho, Lunastra).

As a corollary, this is why Attack augment is still quite good since it increases the base attack of the weapon and benefits from the higher weight in calculating phial damage.

Q: Why Handicraft and Weakness Exploit on Diablos Tyrannis II?

Related to the above question. Once you have Artillery 3, Capacity Boost, Attack Boost 4, and Non-Elemental Boost that’s sufficient to maximize phial damage. After that, I focus on improving the physical damage of the CB. When using SAED, the physical damage dealt by the axe hits can easily exceed the damage from phials if hitting a weak point. It’s important to get Weakness Exploit 3 so you can’t negative crit, and Handicraft 2 is very cheap to slot in from Death Stench Legs and lets you stay in blue sharpness longer.

 

 

Did you know?

This site isn’t just for speedrunners! You can replace Attack or Expert jewels with Vitality (Health Boost) in almost all of the builds below to create a defensive build.

If you have it, Taroth Strongarm ‘Horn’ (rarity 7) from Kulve Taroth can replace Diablos Tyrannis II. Both weapons are identical except for Taroth ‘Horn’ giving 10 more defense.

 

 

Poverty Builds

#Absolute Poverty Build[PC or Console]

Builder Link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

Notes:
You should have 1 free Attack Boost decoration from finishing the story. Add Elementless decoration ASAP! Once you find a Tenderizer and Elementless decoration, you can use the next build.

 

#Transitional Poverty Build – 0 Ironwall, 0 Magazine[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

Notes:
If you value some Health Boost over Attack Boost, you can put in 2 Vitality Jewel in the small slots. If you want Health Boost 3, you can use Xenojiiva Waist B instead of Nergigante.

 

#Transitional Poverty Build – 1 Ironwall, 0 Magazine[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

Notes:
If you value some Health Boost over Attack Boost, you can put in 2 Vitality Jewel in the small slots. If you want Health Boost 3, you can use Xenojiiva Waist B instead of Nergigante.

 

#Transitional Poverty Build – 0 Ironwall, 1 Magazine[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

 

#Transitional Poverty Build – 1 Ironwall, 1 Magazine[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

 

#Transitional Poverty Build (Behemoth) – 1 Magazine, 1 Ironwall[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a

 

 

Endgame Physical Meta Builds

#All-purpose (Nergi Gamma)[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala
Recommended augments: Health Regen & Affinity
Recommended augments (max DPS): Attack & Affinity

Notes:
Critical Boost can be replaced with any other decoration, such as Agitator, Protective Polish, Handicraft, Guard Up, Slugger, etc.

Build variants:
-1 Critical Boost, +1 Agitator, +1 Stamina Surge (not flexible jewel)
-1 Critical Boost, +2 Critical Eye

 

#All-purpose No Handicraft[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala, Arch-Tempered Kulve Taroth
Recommended augments: Health Regen & Affinity
Recommended augments (max DPS): Attack & Affinity

Notes:
Due to its significantly higher ETR this build actually competes with the Handicraft 3 build above despite reaching green sharpness sooner. See this comment chain for more insight.

Build variants:
-1 Critical Boost, +1 Attack Boost, +1 Agitator

 

#Protective Polish[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala
Recommended augments (general purpose): Health Regen & Attack
Recommended augments (max DPS): Attack & Affinity

Notes:
10 white and Protective Polish to keep it for a minute

 

#All-purpose Flexible Charm[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Xeno’Jiiva
Recommended augments: Health Regen & Affinity
Recommended augments (max DPS): Attack & Affinity

Notes:
Can use any charm.

Build variants:
-5 Critical Eye, +5 Attack Boost (not flexible charm)

 

#All-purpose Master’s Touch[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Teostra, Arch-Tempered Kulve Taroth
Recommended augments: Health Regen & Affinity

Notes:
This build uses no Handicraft, but 80% affinity and Master’s Touch effectively gives it 150 hits of blue sharpness when hitting weak spots. However, sharpness loss from guarding is not mitigated.

Build variant: -10% affinity, No Arch-Tempered Kulve required

 

#All-purpose Flexible Charm (No event equipment)[PC or Console]

Builder Link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a
Recommended augments (general purpose): Health Regen & Attack
Recommended augments (max DPS): Attack x2

Build variant: -1 Critical Eye, +1 Handicraft (not flexible charm)

 

 

Other Physical Builds

#Comfy Diablos[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala, Arch-Tempered Lunastra
Recommended augments (general purpose): Health Regen & Attack

 

#Defensive Diablos[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Nergigante
Recommended augments: Health Regen & Attack

Notes:
I generally tell people they shouldn’t use Earplugs on CB since you want to be blocking or guardpointing roars to combo into SAED/AED, but nevertheless here is a decent Earplugs 5 build for CB.

Build variants:
No event equipment required

 

#Max Phial Damage[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Nergigante
Recommended augments: Health Regen & Attack or Attack & Attack

 

#Anti-Lunastra (Poverty)[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a
Recommended augments: Health Regen & Attack

Notes:
Optionally, swap Attack jewels for Health Boost. Since this uses one Lunastra armor, if you’re struggling to kill Lunastra for the first time, put Windproof Charm III on the All-purpose Flexible Charm build and replace Attack jewel with Health boost.

If you have Kjarr Strongarm: Ice, it’s better than Diablos for Lunastra.

 

#Guard 5 + Guard Up[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Nergigante
Recommended augments: Health Regen & Attack

 

#Physical Diablos[PC or Console]

Builder link

Weapon: Diablos Tyrannis II
Required Event Equipment: n/a
Recommended augments: Affinity & Attack

Notes:
This build is an abomination.. with really high raw physical damage.

 

#Critical Styx (Nergi Gamma)[PC or Console]

Builder link

Weapon: Empress Alma “Styx”
Required Event Equipment: Arch-Tempered Nergigante, Arch-Tempered Kushala
Recommended augments: Health Regen
Recommended augments (max DPS): Attack

 

#Critical Styx[PC or Console]

Builder link

Weapon: Empress Alma “Styx”
Required Event Equipment: Arch-Tempered Lunastra
Recommended augments: Affinity

Notes:
Build used by AkantoreX in this video: https://www.youtube.com/watch?v=LRLTHwwWCU4

 

#Comfy Styx[PC or Console]

Builder link

Weapon: Empress Alma “Styx”
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Kulve Taroth, Arch-Tempered Nergigante
Recommended augments: Health Regen

Build variants:
No Gamma armor required

 

#Dante’s Devil Sword[PC or Console]

Builder link

Weapon: Dante’s Devil Sword
Required Event Equipment: Dante, Arch-Tempered Teostra, Arch-Tempered Nergigante
Recommended augments: Health Regen

Build variants:
No Gamma armor required

 

#Kjarr Crusher[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Crusher’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen
Recommended augments (max DPS): Attack

 

 

Elemental Builds

#Fire (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘King’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

Build variants:
Less element, more attack (Drachen)

 

#Fire (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘King’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Fire (Halberion Blade)[PC or Console]

Builder link

Weapon: Halberion Blade
Required Event Equipment: n/a
Recommended augments: Health Regen & Affinity

Build variants:
+1 Critical Boost, -1 Attack Boost, -1 Handicraft (requires Kushala Gamma)
-Capacity Boost, +Critical Element (Anti-Kirin)

 

#Water (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Water’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

 

#Water (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Water’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Water (Taroth)[PC or Console]

Builder link

Weapon: Taroth Strongarm ‘Water’ (Rarity 8)
Required Event Equipment: Taroth Strongarm ‘Water’ (Rarity 8)
Recommended augments: Health Regen

 

#Water (Jyura)[PC or Console]

Builder link

Weapon: Jyura Depth III
Required Event Equipment: n/a
Recommended augments: Health Regen, Attack, Affinity

 

#Thunder (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Spark’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

Build variants:
Less element, more attack (Drachen)

 

#Thunder (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Spark’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Thunder Anti-Kulve (Kjarr)[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Spark’
Required Event Equipment: Arch-Tempered Xeno’Jiiva, Arch-Tempered Zorah
Recommended augments: Health Regen

Build variant: No Gamma armor required

 

#Thunder (Kadachi)[PC or Console]

Builder link

Weapon: Kadachi Kaina III
Required Event Equipment: n/a
Recommended augments: Health Regen, Attack, Affinity

 

#Thunder Anti-Kulve (Kadachi)[PC or Console]

Builder link

Weapon: Kadachi Kaina III
Required Event Equipment: n/a
Recommended augments: Health Regen, Attack, Affinity

Notes:
This build is only for Kulve’s “coated” phases (not the final phase) and deals incredible damage when she has a molten coat.

Build variant: Poverty version

 

#Ice (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Ice’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

Build variants:
Less element, more attack (Drachen)

 

#Ice (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Ice’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Ice Anti-Kulve (Kjarr)[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Ice’
Required Event Equipment: Arch-Tempered Zorah, Arch-Tempered Teostra
Recommended augments: Health Regen

 

#Ice Anti-Lunastra (Kjarr)[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Ice’
Required Event Equipment: Arch-Tempered Xeno’Jiiva
Recommended augments: Health Regen

Build used by AkantoreX in this video: https://www.youtube.com/watch?v=SdQZERI6DUM

 

#Ice (Gigafrost)[PC or Console]

Builder link

Weapon: Gigafrost II
Required Event Equipment: n/a
Recommended augments: Health Regen, Attack, Affinity

Notes:
Ice builds are strong versus Kulve Taroth’s final phase (no Partbreaker needed). However, they don’t deal stun damage unlike Diablos.

Build variant: +2 Maximum Might, -2 Critical Boost

 

#Dragon (Kjarr) Master’s Touch[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Decay’
Required Event Equipment: Arch-Tempered Kulve Taroth, Arch-Tempered Teostra
Recommended augments: Health Regen

Build variants:
Less element, more attack (Drachen)

 

#Dragon (Kjarr) Razor Sharp[PC or Console]

Builder link

Weapon: Kjarr Strongarm ‘Decay’
Required Event Equipment: Arch-Tempered Kushala, Arch-Tempered Xeno’jiiva, Arch-Tempered Nergigante
Recommended augments: Health Regen

 

#Dragon (Hazak)[PC or Console]

Builder link

Weapon: Hazak Aspida II
Required Event Equipment: n/a
Recommended augments: Health Regen, Affinity

 

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222 thoughts on “Charge Blade Builds

  1. CBenthusiast says:

    I would love to see this updated to include drachen armor options. The lunastra arms can be straight replaced with the drachen ones for extra affinity at the cost of wide range.

    Like

  2. Kero says:

    You’re a true hero. This is such an excellent guide/compilation. You saved me so much time trying to learn some of the intricacies I would’ve had to find one by 1 and the builds look really solid.
    Thank you so much!

    I would love to see more content like this.

    Like

  3. Anonymous says:

    Ive been using dragonking eyepatch, nerg vambraces and coil, dodo greaves b, dober chest, and artillery charm (2 cause I havent gotten Teo gem) and I have no decos. Dont remember alpha and betas for all. Not home.

    Like

  4. Anonymous says:

    Amazing work. Thank you. One thing, can you post by each build the date it was last updated so we know which builds are up to date?

    Like

  5. d schnitzel says:

    Hands down best build guide on the net!
    Very detailed and explained thought process. the layout on the page makes it very easy on the eyes and easy to follow. The transition from poverty to end game is what everyone is looking for in a guide and you nailed it. You brought so much information here that it was also easy to see why you were including each piece and we were able to theory craft our own builds from this information. showed all my friends and they agree. Thanks for the help, and i know my friends and the people in discord are eagerly awaiting for build walk-through like this from other classes if you get an opportunity !! Again thanks a bunch

    Liked by 2 people

  6. Gabe says:

    Do you have thoughts on good survivability builds on PC?

    I’ve played the game a a decent bit by now, but I still do get surprised a lot and carting ruins a run for me way more than pumping out neat damage uplifts it. I wouldn’t mind a training wheels suggestion that balances damage and is still able to take a hit from the big hitters like Diabolos and Nergigante.

    Like

  7. Testodemos says:

    ive just finished my All-purpose Flexible Charm (No special equipment) build (btw the [PC] after it isnt visible ^^) and im trying to get my 2nd augment now.

    wouldnt affinity be better because then we have positive affinity (with max might) when we dont hit a weakspot and remove the negative crits all together? i know the phials dont benefit from that but i read that they are “only” 30-40% of your damage.

    im still learning but i feel i dont always hit a weakspot when charging the blade or using my SAED, especially in groups.

    thanks for all your work!!!

    Liked by 1 person

    • stripedypaper says:

      thanks for your message! I think attack augment is pretty much always better than affinity. When comparing a build with attack augment to a build with affinity augment, the attack augment build will do roughly 0.3% less physical damage (on average) and 2% more phial damage. This is favorable for attack augment unless phial damage is less than 15% or so of your total damage.

      Like

  8. pipin745 says:

    Love the guide and have it pretty much permanently pulled up. Had a question about some of the armor you have in your builds though. In some pieces of armor you have listed, Kaiser v in the Master’s Touch build for instance, what is the v variant and how does it have an extra lvl 2 gem slot? I understand this guide was probably made with console in mind, but I haven’t been able to find any info about a Kaiser v piece of armor or how to add a gem slot to a piece of armor.

    Thanks for your work!

    Liked by 1 person

  9. boopitysnoop says:

    Hey I’ve been looking around on the internet for some CB builds so I’ve been wondering something. How come most CB builds don’t have slugger? I thought CB would be used for the KO utility as well. Or does damage make KO irrelevant/the weapon can KO comfortable anyway?

    Like

    • stripedypaper says:

      you can use KO charm for slugger 3 on the flexible charm builds, it’s useful only for some monsters because AED/SAED already deal lot of stun damage and in most fights it won’t change the number of stuns you get before killing the monster. I use KO charm for Uragaan and Lunastra (not yet on pc).

      Like

  10. Anonymous says:

    This is amazing and really helpful!

    One thing though… in the absolute poverty build, wouldn’t it be better to use nergigante coil and dober armor for attack boost instead of focus? I understand the importance of Focus, but isn’t it lowering down the damage a lot? This way would there would be Attack Boost 5 instead of Focus 3.

    Like

  11. Anonymous says:

    Could you try and make a dragon one without any special equipment since PC still hasn’t got that covered yet? Also good work with the elemental ones. (even though attack jewels are quite rare)

    Like

    • Anonymous says:

      I’m sorry, I’m blind. I saw your crossed it out in your update and a search for [PC] came up short, but I see the tags on the right side. Thanks!

      Like

  12. Anonymous says:

    Hello,
    I’m kinda stuck on how to build. I have several of the decorations, but have no Ironwall or Artillery gems. The relevant gems I have are listed as follows:

    Elementless x 1
    Sharp x 1
    Attack x 1
    Magazine x 1
    Tenderizer x 2

    I’m trying my best to fit some Focus, Attack, Atrillery, Weakness Exploit, along with Non-Elemental boost, Protective Polish, and Capacity, but I’m having a hard time finding a way to squeeze it all on.

    Does anyone have any advice?

    Like

  13. nerbs says:

    Dude this is awesome, but would you have a build for Dragon elemental CB without Dante gear? I’m on PC version so hasn’t come yet, and not in japan to get USJ 😦

    Like

  14. Kevin ADB says:

    This is greate.
    I’d like to suggest 2 of mine (based on Artillery 3, Capacity Boost, Focus 3, Guard 1, Non-elemental Boost):
    1. Handicrasft 5, Protective Polish, Weakness Exploit 2, Attack Boost 4.
    1. Handicrasft 5, Protective Polish, Weakness Exploit 2, Speed Sharpening 3.

    Like

  15. Anonymous says:

    Good day! Can you add build using Taroth Strongarm “Thunder” and “Ice”? Or the current thunder and ice build on this list is the best.

    Like

    • stripedypaper says:

      I think the taroth thunder and ice CBs are not very good, because they have hidden element and also use impact phials instead of elemental. Meaning you need free element 3 AND elemental attack along with all the usual stuff, AND artillery if you want your SAED damage to be increased. It’s just pretty ugly.

      Like

  16. Anonymous says:

    Quick question:

    Does “Attack Augment is better than Affinity Augment” only apply on Diablos Tyrannis II? Also, is it a good idea to do x2 Attack Augment + Health Augment on Thunder Anti-Kulve and Ice (PC Builds)

    Like

  17. Chronus says:

    First of all thanks for this guide.

    I remember there was a comfy hunting build or something that had 1 Taroth armour and a lunastra weapon? With lunastra coming to PC and Taroth having been around could I get a link? Of course knowing my luck it had some behemoth gear or something.

    Like

  18. Anonymous says:

    Thanks for the tips. Good work!! Sadlly after 600 hours playing no magazine, ironwall jewel either not mention artillery. So bad! 😦
    I wonder if they are urban leyends….

    Like

    • Anonymous says:

      I solved snipping decorations. Magazine came after a couple of days, however after 300 hours of “fair play”, in which I dropped/melded only garbage stuff…

      Like

  19. Sol says:

    Dante build for PC is not optimised. There is extra level of weakness exploit. You can drop 2 level of crit eye, 1 level of weakness exploit and gain 1 level of maximum might. Dragon King a, Damascus B, Diablos Nero B, Nergigante B, Nergigante B, Mighty Charm.
    Decos, Att x 2, Arty x 3, Tender x 1, Ironwall x 1, Critical x 2, Magazine x 1

    Like

  20. Anonymous says:

    Give me your thoughts on ff1 for CB in multiplayer. Seems to me the only attack with superarmour in sword mode is charged double slash and I often get flinched by teammates while doing other attacks.

    Like

    • stripedypaper says:

      as far as I know, in sword mode charge blade has super armor on double slash, load phials, and condensed elemental slash. I personally don’t use flinch free, and when I go for SAED from shield thrust I try to start it from further away so it doesn’t get interrupted. Or instead you can do morph to axe and then SAED to be flinch resistant.

      Like

  21. truong says:

    i think phys diablo CB on console have something wrong i cant fit crit eye 7 without pull out guard 1 can you check it again and no need arilery ?

    Like

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